TeamBook - 27 Exercises for Enhancing Work Groups

£24.50

Code: 207

Before you plan your next team-building session, be sure to consult TeamBook, a fully reproducible resource that provides trainers with components to build two- to three-day team-building sessions.

NOW IN DIGITAL VERSION.

Transform Simple Work Groups into Cohesive Teams

TeamBook serves as an invaluable resource, brimming with innovative ideas and meticulously crafted exercises tailored for trainers and program designers dedicated to transforming mere work groups into seamlessly integrated, cohesive teams.

TeamBook acts as a potent catalyst, igniting the transformation of teamwork dynamics and the cultivation of impactful relationships. TeamBook presents a comprehensive array of 27 meticulously curated activities to enhance teamwork skills. Within its introductory chapters lie the foundational principles of team building, building team goals, and outlining participant guidelines to ensure optimal engagement and development.

The TeamBook Digital Version includes the facilitator guide and support materials delivered as a single digital file for a paperless training experience.

TeamBook is a collection of ideas and exercises for use by trainers or programme designers who are engaged in the effort of helping work groups to develop into teams. Keeping the conditions, goals, and guidelines of TeamBook in mind will assist users to develop from work groups into more effective teams.

The materials are intended as a catalyst for the orderly improvement of group functioning toward the attainment of effective human relations and consistently high levels of task functioning. TeamBook consists of 27 activities to improve group functions and achieve effective human relations. The introduction provides the fundamental principles of team building, team building goals and participant guidelines.

Contains 5 Sections:

Section 1: Starters (Ice Breakers) Contains 3 exercises such as 'Team Starter' for teams whose members each manage the work of others who are external to the team.

Section 2: Energisers (Energise Your Group) Consists of 4 exercises such as 'Nerftime', a high-involvement activity using Nerf® balls to demonstrate the unnecessary restrictions we often put on ourselves.

Section 3: Interpersonal Feedback (Interpersonal Perceptions) Consists of 4 exercises such as 'Cards Lineup' which shows how to give and receive precise appreciation's of one another in a dramatic and forceful manner.

Section 4: Diagnostics (Group Effectiveness) Consists of 12 exercises such as 'Test #2' recognising common memory through a quick, problem-solving exercise.

Section 5: Planning (Concrete Action Plans) Consists of 4 exercises such as 'Strategic Action Planning', a step-by-step plan to over come barriers to realising team and organisational goals.

Participants will learn to: 

    - Understand one another better.

    - Develop commitment to common goals, to improve communication within the group, and to clarify the roles of team members.

    - Analyse and capitalise on interdependencies.

    - Improve both the ability to perform tasks together and to get along with one another in the process.

What To Order

The Teambook Digital Version includes the facilitator guide and support materials delivered as a single digital file for a paperless training experience. This will be emailed to you after order receipt.

Attribute name Attribute value
FORMAT Digital Format
OBJECTIVE Resource for building two- to three-day team-building sessions
AUDIENCE Trainers or programme designers
TIME REQUIRED Approximately 1 hour per activity
AUTHOR John Jones, William Bearley EdD