Beyond the Valley of the Kings Facilitator Set

£158.50

Category: Simulations
Code: 243G

Includes facilitator guide, workshop instructions, sample participant materials, and PowerPoint presentation

Theory

Lifelong interest in Egyptian culture and a dream-fulfilling trip inspired Beyond the Valley of the Kings, a survival simulation that demonstrates “team synergy” — the belief that decisions made by groups are better than decisions made by individuals acting alone (Michaelson, Watson, & Black, 1989). Groups bring a greater sum total of knowledge and information to the discussion of a problem, as well as a greater number of approaches and perspectives. The simulation can also demonstrate “process loss.” This phenomenon occurs when a knowledgeable group member outperforms the group, indicating that the member’s knowledge was lost sometime during the group discussion. In order for group decision making to work, unique information must be shared and absorbed by the group (Stasser, 1992).

How It Works

This powerful roundtable simulation challenges teams to rank six action strategies and 10 salvaged items — first as individuals, and then as a team. As the facilitator, you’ll begin the exercise by introducing the adventure scenario. Participants will then rank the strategies and salvaged items on their own, using pressure-sensitive scoring forms. Next, each team conducts the same ranking process as a unit. Finally, you’ll lead the participants into a group action planning discussion, providing the team with the opportunity to apply the learning to the workplace.

Uses for Beyond the Valley of the Kings

• Illustrate the concept of team synergy

• “Break the ice” among new or conflicted teams

• Give teams a nonthreatening opportunity to work together

• Help teams practice consensus decision making

• Improve active listening, probing, and confronting behaviours in a realistic setting

• Train team leaders in team facilitation skills

• Open or close a learning session

• Introduce an organisational change, such as the transition to self-managing teams

• Interject a fun activity into an otherwise serious agenda

• Assess group member competence

• Supplement outdoor experiential learning

What to Order/Product Contents

Order one Facilitator Guide per trainer and one Participant Guide per team member.

Note: Beyond the Valley of the Kings works best when participants are divided into teams of seven or fewer per table.

Facilitator Guide includes:

• Administrative guidelines

• 2-hour workshop design NEW!

• Expert rationale

• Experiential learning/training methodology

• Training design options NEW!

• Downloadable link containing Microsoft® PowerPoint® presentation, reproducible masters, and colour slides of scenario location NEW!

• Updated page layout NEW!

• Sample copy of Participant Guide NEW!

• 2-hour workshop design with detailed preparation checklist and step-by-step facilitator instructions

• Convenient binder format NEW!

Attribute name Attribute value
FORMAT Simulation
OBJECTIVE Build the skills for teams to achieve synergy
AUDIENCE Advanced Teams
TIME REQUIRED 2½ hours
AUTHOR HRDQ Research & Development Team